﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/摄像机移动"), Title("摄像机移动")]
	public class CameraMove : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 4;
		[LabelText("镜头速度")]
		public int camera_speed;
		[LabelText("终点位置X")]
		public float camera_move_pos_x;
		[LabelText("终点位置Y")]
		public float camera_move_pos_y;
		[LabelText("镜头深度")]
		public float camera_depth;
	}
}
